There’s no doubt in saying that this week has been a slow one with not as much progress as I’d have hoped. Work just happens to get in the way (such as servers dropping out at peak times!) sometimes and then you need that time to chill out before jumping back into the lion’s den.
Further progress has been made on the Battle System, which now has a complete turn cycle between players/enemies. Manual intervention for the player to select their action, and some UI work for the turn queue and player frames.